Install all the requirements:
sudo apt-get install blender python3-pip python3-venv -y
First, create a virtual environment and activate it:
python -m venv .venv
source .venv/bin/activate
For Blender to regonize the virtual environment, add it to your PYTHONPATH
:
export PYTHONPATH=<Path to .venv directory>/lib/python3.11/site-packages
From the root directory of the repo, install the python packages by running:
pip install -e .
This module adds floorplan
as a command line interface. You can use the generate
command as shown below:
floorplan generate <path to config file> -i <path to input folder>
Where the input folder must contain:
coordinate.json
floorplan.json
polyhedron.json
shape.json
skeleton.json
spatial_relations.json
object-door.json
object-door-states.json
object-door-instance-X.json
where X
is a unique numeric ID.For more information on the parameters that can be used to customize the generation simply call
floorplan generate --help
The command above currently generates the following artefacts:
.stl
format.sdf
, .config
).launch
).pgm
and .yaml
).yaml
.poly
)To use the scenery_builder via Docker, simply mount the input and output paths as volumes and pass any arguments to the container:
docker run -v <local input path>:/usr/src/app/models -v <local output path>:/usr/src/app/output -it scenery_builder:latest <optional arguments>
An example model for a building is available here. After transforming the floorplan model into its composable representation, generate the artefacts by passing the folder with the JSON-LD models as inputs:
floorplan generate -i hospital/json-ld --output-path hospital/gen
That should generate the following files:
.
├── 3d-mesh
│ └── hospital.stl
├── gazebo
│ ├── models
│ │ └── hospital
│ │ ├── model.config
│ │ └── model.sdf
│ └── worlds
│ └── hospital.sdf
├── maps
│ ├── hospital.pgm
│ └── hospital.yaml
├── polyline
│ └── hospital.poly
├── ros
│ └── launch
│ └── hospital.ros2.launch
└── tasks
├── hallway_task.yaml
├── reception_task.yaml
├── room_A_task.yaml
└── room_B_task.yaml
It uses the FloorPlan corners to generate a task specification to visit all corners in a space.
The option --waypoint-dist-to-corner
is a float value representing the distance between the corner of a space and its center.
This tool places objects (e.g. doors) in indoor environments. By using the composable modelling approach, a scenery can compose the static FloorPlan models with objects such as doors.
The tool generates SDF format world files for Gazebo. The initial state plugin sets up the scene as determined by the initial state for each object included in the world file.
Tutorials on how to model objects with movement constraints, and how to place them in floor plan models is available here.
This work has been partly supported by the European Union’s Horizon 2020 projects SESAME (Grant No. 101017258) and SOPRANO (Grant No. 101120990).